Skip to main content

2nd AR Project - LEARNING through AR! - Week 41

 Week 41

Having the main idea of the project defined, we started the second week of development organizing the tasks in our group. We all took some tutorials on how ARCore works to get a main idea and functions that might be useful. Later on we started working with interfaces, canvas and buttons and we struggled with their size and interaction.

So our main idea was to have an interface in front of what the user is watching (that in this case will be the video comming from the camera) that allows them to select between diferent colors to change the colour of the wall. 

                                               First version of the interface

An out of scope feature that we could implement is to improve the interface offering the user the possibility to select from the whole color palette like pantones, but since the asignment was to work with AR we didn't go to much in depth in that regard.

Behind the fancy information shown to the user there is the logic of how to detect that there is a wall. We made an asset than then we could apply to the AR Session origin that includes the camera itself to track constantly what we see.


A problem that we faced is how to control the color that is linked with the detected area. The aproach we chose is the following: Each button has a material asigned, when the user clicks one of them we copy the properties and we asign them to the material that colors the wall mantaining the colored area.

On the following video you will see how our app works.


With regard to the results obtained we are happy that we would be able to fulfill our purposes being able to colour the walls. Besides that we have learnt the way to develop an AR application and seen the possibilities that the technology has to offer. 

Check out the source code on: https://github.com/Yasin-0109/AR-WALL-COLORING ;)

Comments

Popular posts from this blog

1st AR Project

Hello everyone, We are a group of software engineering students: Yassin Aden, Pau Francino, Boris Llona and Roger Weber. We are taking a Mixed Reality course at VIA University in which we will learn about both Augmented and Virtual Realities from a practical approach. In this DevBlog we will keep you updated on every step we take. On our first project we have been assigned to do a basic AR game to get in touch with the technologies involved. This project is to be done using Unity5 to develop the game, and the extension "Vuforia" to display AR objects on the image targets . As none of the group members had any previous experience with those programs, we had to follow some online tutorials to learn the basics. After a brainstorming session we collected the best ideas, evaluating them in terms of practicability, creativity and effort needed, and finally selected the idea we all liked the most taking in account the 2 weeks time limit: an Augmented Reality Air Hockey video game. I...

1st VR Project Blog1 - Bowling on Oculus Quest!

 Hello everyone, This week we have started our first project on VR. For this application we are using Unity5 and Oculus Quest. Released on may 2019, this headset is totally wireless, which gives wider movement freedom, though it obviously has less processing power than a computer. As none of the group members were familiar with this technologies, we took some basics tutorials on youtube on how to get started; how to configure the project, which packages to import and other tecnical issues that needed to be solved in order to start the project. After messing around with the device and playing some games on it, we had a meeting where we decided to do a bowling game. It was then when we realised that we would need to meet physically in order to work on the project and being able to test our application on it, which is an issue that we didn't have when working on AR as we could test it on our phones. The testing also takes more time, both for the building process as for the actual test...