Hello everyone, This is going to be our last post, we enjoyed a lot working on mixed realities in Unity and we are sure we will use the knoledge we have acquired in the future. On this one we will comment and explain some code snippets: MatChanger.cs: Game Menu Controls To control the game menu / instructions panel we wanted to put some buttons on the bar counter but we had some issues with that and we weree running out of time so we finally put the buttons under the screen where it is all showed. This is the code we use to controll the 2 buttons we have, one of them to navigate through the cocktail menu, and the second one is to get started and go to the next slide: Here, a 2 dimensional array with the name of every material for the screen is created. We use CocktailNr to save the first index if the array and SlideNr to save the second index. On Start, we assign the Slidescreen. This functions are called after we press the UI buttons below the screen. They increase SlideNr or Coc...