Hello everyone,
This semester is coming to an end and therefore we need to get on with our final project. Our first idea was to develop an application where users could decorate their christmas tree to see how it looked before buying all the decorations, and even being able to see how it matched the living room on XR using the Hololens.
As we had some issues on that one, we came up with a better idea, we are developing a BarTender Trainer!
We found this far west inspired tavern, and we thought it was perfect to develop our program in it. Not only for the mood, but also because we had some 3D models of bottles, cups and buckets we could use, although we still had to look for some online.
The main purpose for this one is to give BarTender aspirants a first steps tutorial, so we chose some classic cocktails / long drinks that we consider every BarTender should know how to do and we looked up the recipees. We chose to include Mojito, Rum-Cole, Sex on the Beach & Tequila Sunrise.
We had some trouble finding some of the objects we needed modeled on the internet, so we improvised a bit on that (for example for the ice bucket, the bucket is a scaled up bar cup and instead of downloading ice cubes we placed standard cubes and applied an ice-looking material to them).
At some point during the development, we realized that managing liquids was going to be a challenge, so we had to look for alternatives. Every bottle we "pour liquid" from is actualy empty, it's just a static liquid stream image that is supposed to get triggered on whenever the bottle is rotated over a certain angle, although we are having trouble with that, and the stream is permanently pouring (good thing that we have illimited rum :D)
As a menu and in order to show the game instructions, we placed a big screen hanging from the ceiling where, using some buttons placed on the counter, the users can choose the drink they want to prepare. On the same screen where the drink is chosen, the instructions appear in some cronological ordered slides to make the perfect wished drink.
That's all for this week's blog, next week we will have our last post ready where we will explain the rest of the game logics, the troubles we've had and how we overcame them, and some scripting we've used for the game.
As always, you can check our code on our github repo: https://github.com/Yasin-0109/Bartender-Tranning
See you all next week ;)
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