Hello everyone, This is going to be our last post, we enjoyed a lot working on mixed realities in Unity and we are sure we will use the knoledge we have acquired in the future. On this one we will comment and explain some code snippets: MatChanger.cs: Game Menu Controls To control the game menu / instructions panel we wanted to put some buttons on the bar counter but we had some issues with that and we weree running out of time so we finally put the buttons under the screen where it is all showed. This is the code we use to controll the 2 buttons we have, one of them to navigate through the cocktail menu, and the second one is to get started and go to the next slide: Here, a 2 dimensional array with the name of every material for the screen is created. We use CocktailNr to save the first index if the array and SlideNr to save the second index. On Start, we assign the Slidescreen. This functions are called after we press the UI buttons below the screen. They increase SlideNr or Coc...
Hello everyone, This semester is coming to an end and therefore we need to get on with our final project. Our first idea was to develop an application where users could decorate their christmas tree to see how it looked before buying all the decorations, and even being able to see how it matched the living room on XR using the Hololens. As we had some issues on that one, we came up with a better idea, we are developing a BarTender Trainer! We found this far west inspired tavern, and we thought it was perfect to develop our program in it. Not only for the mood, but also because we had some 3D models of bottles, cups and buckets we could use, although we still had to look for some online. The main purpose for this one is to give BarTender aspirants a first steps tutorial, so we chose some classic cocktails / long drinks that we consider every BarTender should know how to do and we looked up the recipees. We chose to include Mojito, Rum-Cole, Sex on the Beach & Tequila Sunrise. W...